How to create a jump throw bind in CS2

It’s worth noting that you no longer need to use a jump throw bind in CS2. This is because they made it much easier to throw consistent jump throws without a bind. All you have to do is jump and release the grenade while in the air. It’s still possible to miss the accuracy if you release the grenade too early or too late, but don’t worry the margin for failure is pretty big.

However, since many players have been using a jump throw bind for a long time there is still reasons to create one.

Here’s how you do it:

Open the console and copy the following commands:

alias "+jumpaction" "+jump;"
alias "+throwaction" "-attack; -attack2"
alias "-jumpaction" "-jump"
bind X "+jumpaction;+throwaction;"

Replace X with key you want to use.

Bind a run jump throw

alias “+runthrow” “+forward;+jump;”
alias “-runthrow” “-jump;-forward”
bind X “+runthrow;+throwaction”

Replace X with key you want to use.

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